Day 1: The Introduction
In the city of Neverwinter, a dwarf named Gundren Rockseeker asked a group of adventurers to bring a wagon load of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay them ten gold pieces each for escorting his supplies safely to Barthen’s Provisions, a trading post in Phandalin. He then set out ahead of them on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to "take care of business.”
The party, consisting of a mouthy gnome rogue, a dwarven cleric, a human fighter of noble blood, a human paladin of the dragon god Bahamut, and a tiefling druid from Neverwinter Wood had waited for the cart outside Neverwinter where they were introduced to their driver. The driver was a simple older human male, that was at first tentative of the tiefling in his presence, but after some fast talk by the gnome, he was convinced that the tiefling was part of an entertainment troupe wearing very good props and make-up. Later that tentativeness was pointed to the human noble who refused to walk along the cart and prefered to ride, after much name calling and arguing, the noble took his place in the walking order and they set out!
The Triboar Trail
The party set out on the trail, an area well known to be a bit dangerous especially with a recent rise in bandit and goblin activity. Within a half day ride they came across a bit of a set-back when they found two horses dead in the center of the path. Being surrounded by forest and bushes, they pressed forward a bit wary. It was at this point that a goblin ambush party attacked, getting the jump on them.
The goblins targeted the dwarf cleric and the human paladin, while a ferocious goblin was able to get a few good hits on the dwarf, nearly killing her, all attacks against the paladin failed horribly. He was a wall of fuck you and was able to take the head of the goblin that harassed the parties healer while the wily gnome rogue took two more, one with a rapier to the heart and another with a crossbow bolt to the eye.
The last of the goblins was able to escape when his comrades fell, leaving the party to investigate the ambush scene. They found out that the two horses belonged to Gundren Rockseeker and his warrior companion, Sildar Hallwinter who belonged to the Lords’ Alliance. All the saddlebags had been looted and an empty map case was found nearby. They also discovered a trail the goblins had left leading deeper into the forest. Deciding they still had a job to do and a citizen to protect, they noted the area and continued on the trail towards Phandalin.
Day 2: Phandalin
The ride to Phandalin took them an extra day, but eventually the rutted track emerged from a wooded hillside, and they caught their first glimpse of Phandalin. The town consisted of forty or fifty simple log buildings, some built on old fieldstone foundations. However, before they could enter the town they were met by a party of three thugs in grimy scarlet cloaks that demanded a fee for entree into “their city.” Again, the gnome stepped forward and after a bought of fast talk and questioning was able to convince them to take entertainment instead. With an impressive show of juggling skills, the thugs allowed the party to pass, demanding they go about their business and head out of town ASAP.
The party took their words into consideration, but decided they would instead investigate. Stopping first at Barthen’s Provisions to drop off the goods and collect their pay. There they met Elmar Barthen, an older male human that owned the large trading outpost with his two younger sons. Elmar was quite concerned in the fact that Gundren hadn’t made it to town yet, and asked the party to find him as he had made a discovery that could save the town. The party learned that the excitement from Gundren and the reason he had a party of skilled adventurers escort the wagon was because the dwarf believed he had found the great lost mines of Phandelver.
The lost mines were once the richest resource in the sword coast, full of magical properties, gold, and gems. Rumor has it that a well of magical energy had been contained there and was used to enchant weapons and armor for the armies that once ruled the area. After asking after the map, the tiefling druid stated it was empty, thus losing the only connection they and the town had to these lost mines.
They also asked after the thugs in the city and told they go by the Redbrands. The Redbrands had appeared in town a few months back, quickly establishing themselves through extortion, threats, and murder. At this time, the town is run by them and there isn’t very much anyone can do. Barthen also mentioned that a noble from Waterdeep had shown up in town with an escort from a mercenary group, offering his assistance and calling for an emergency election for townmaster, as the current townmaster is doing nothing to stop the Redbrands. Barthen also mentioned that the thugs often hang out at a run down tap house called The Sleeping Giant.
The Sleeping Giant
The daring party decided after a bit of talk and mainly at the gnome’s insistence to go pay the Redbrand’s a visit. They stepped up to the rundown ale house and were met by a group of four members of the thugs that were immediately aggressive and unpleasant. The gnome tried his fast talk skills instead, but some of his well chosen words confused the thugs, making them respond by drawing their swords and deciding the little guy would best be used as paint for their beat up establishment.
At this point the Tiefling stepped forward, picking up the gnome and muffling his mouth that was ready to spurt out threats and insults of his own, and apologized for the party. With some charisma and educated words, she calmed down the thugs who allowed them to leave.
However, our daring gnome had made up his mind and after “tickling” the tieflings nether-regions from underneath her robes, he was free to do as he pleased. Which was to join the redbrands in their establishment, and after the molestation they were more than happy to have him.
With the gnome in the lion’s den, the party decided to head off to the local inn.
The Stonehill Inn*
In the center of town stands a large, newly built roadhouse of fieldstone and rough-hewn timbers. The common room is filled with locals nursing mugs of ale or cider, all of them eyed the diverse group with curiosity, but none stepped forward to threaten or welcome them outside the young human male that owned the establishment, named Toblen Stonehill.
The entire party, with urging from the noble decided to partake in the inn’s strongest drink, a potent little concoction called “Fire Brandy.” In one drink, the noble fighter and the tiefling druid hit the ground, but the human paladin and dwarven cleric stayed upright and moved on to less harsh drink after the dwarf moved the two unconscious party members to the rooms they had to pay for in advance.
The paladin caught the inn keeps attention, and pleaded with the holy man’s better sensibilities by telling him that many in the town may have jobs for him and are more than willing to pay. He also mentioned the noble from Waterdeep running for townmaster and mentioned he was staying at Edermath Orchard.
The Gnome Returns!
A bit later into the night, the gnome returned, his clothes were a mess and he was covered in wounds and bruises. It seems the Redbrands treated their entertainment a bit roughly, however in his time there, he eventually caught their attention and was paid for his time. On top of that, he overheard quite a bit of interesting news that he freely shared with the others.
-The leader is someone they call Glasstaff and is a wizard with a staff of glass. They don’t know much about him, other than he is a good leader and was able to bring them into power over the city.
-A mysterious figure called the Black Spider has hired the Redbrands to frighten off any adventurers and intimidate the locals, they don’t know why but have gladly taken the job.
-They are looking to attack Edermath Orchard and get rid of that pesky noble running his mouth and trying to get the title of townmaster.
-He also heard rumblings about some “pretty lasses” they recently caught and have held that they plan to sale to the orcs in the mountains.
After sharing his discoveries, the rest of the party decided to retire for the night and pick up in the morning with what they so far have discovered.
TL;DR – Shit happened:
the dwarf that all members know and gave them the job to begin with is missing, but a trail leads into the forest and may be where they took.
The city is being terrorized by a group of thugs known as the Redbrands that have gone unchecked due to lack of forces in the town able to do so.
A wealthy man from Waterdeep is in town and staying at Edermath Orchard. He has decided to bad mouth the Redbrands and the current Townmaster, pushing for an emergency election. Word is, the Redbrands plan to attack and kill him.